Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – coloring the hull and the gunwale


Your boat is a pretty simple object. The entire hull can be one color, but it's nice to give the gunwale a different color to accent the top and provide more definition:

  1. Make sure you are working in Layer 1.

  2. If you have the Properties Panel in the 3D View closed, open it with the N key.

  3. Select the camera with the RMB.

  4. Press 0 on the NumPad to change to the Camera view.

  5. Move the camera back by pressing the G key and then tapping the Z key twice. Then, move the mouse so that the camera dollies out along its local Z direction until the whole boat shows up.

  6. Change to the Top view.

  7. Select the lamp with the RMB. In the Properties Panel of the 3D View window, set the lamp's Location so that X is equal to -1.900 and Y is equal to -6.800.

  8. Press Shift + D to copy the lamp. Move it a little with the mouse so that you can see that you are working on the second lamp. Set the location of the second lamp to X= 4.400 and Y= 0.200.

  9. Change to the Right view and zoom...