Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

The key-function table


This table has some good key functions to help you in your work that we may not have had time to discuss in this chapter:

Key

Function

Z

Toggles between the Wireframe and Solid mode in Viewport Shading.

Ctrl + Tab

Edit Mode brings up the Mesh Select Mode menu to select vertices, edges, or faces.

Tab

In three part buttons, such as X, Y, and Z locations or R, G, and B colors, it can be used to jump from one button to the next.

Alt + Tab

Jumps from one button to the previous one.

Shift

When using Move to Layer, holding the Shift button when selecting multiple layers allows you to move the selected object to all of the selected layers.