In the previous chapter, you put your knowledge of building objects as well as 3D View to practical use. You made a small boat and added materials and then explored different ways of lighting.
In this chapter, you will expand your modeling skills and all that you have learned about animation in order to take things to the next level. You'll learn some cool modeling techniques, and animate the boat and the oars.
In this chapter, you will cover:
Creating oars and oarlocks to move the boat
Controlling the smoothness of a surface
Appending objects to the scene to reuse previously made objects
Creating child-parent relationships to group objects for animation
Using kinematics to organize animation
Employing animation cycles to save work
Using camera tracking to follow the boat's motion
Let's start by making the oar.