Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

The key-function table


Here is a table of keyboard commands and their functions:

Key

Function

MMB

Press it after starting to move, scale, or rotate an object and it locks the motion, scaling, or rotation to the nearest axis

Ctrl + Z

Undoes a step

Ctrl + Shift + Z

Redoes a previous step undone with Ctrl + Z

F

Creates a face from selected vertices

Alt + F

Makes faces from selected vertices

Shift + Alt + F

Done after using Alt + F, this makes a nicer set of faces

Tab

When using a multiset button, such as X, Y, Z, or R, G, B, it allows you to move quickly between the buttons

B

Does a border select in the Graph Editor

Ctrl + P

Child a group of selected objects to the last object selected

Ctrl + T

Sets an object(s) to track the last chosen object

Ctrl + NumPad 0

Sets the active object as the active camera