Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the rudder with a Bézier Curve


The controls for the Bézier Curves work in a similar manner as the controls for the F-Curve. You have a control point that represents a particular location in space and two control handles that control how the curve approaches and departs from the control point. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects, if you need a reminder on how they work. Use the following steps to create the rudder:

  1. Select the scaling reference cube. Press M, 2, and Enter to move it to layer 2 so that it won't be in your way.

  2. Press Shift + S and select Cursor to Center from the menu. Use Shift + MMB to center your view on the top of the rudder, and use Ctrl + MMB to zoom in to the rudder. Check the screenshot provided earlier in the chapter if you don't remember what the rudder is. Put your mouse cursor to the top-right corner of the rudder, as shown in the next screenshot. Use the mouse to move the 3D Cursor to that spot.

  3. Press Shift...