Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the path and cross section for the tiller


First, you will create a path that describes the length of the tiller, and then you will create the shape of the cross-section of the tiller. Execute the following steps:

  1. With the cursor over 3D View, press M, 2, and Enter to move the rudder to Layer 2.

  2. Adjust 3D View so that you can see the entire length of the tiller on the template (the tiller is the handle that controls the rudder).

  3. Press Shift + S and select Cursor to Center. Move the mouse cursor to the vertical center of the right end of the tiller and use the mouse to move the 3D Cursor there.

  4. Press Shift + A, and then select Curve and Bezier from the menu to make a Bézier Curve.

  5. Press R, Y, 90, and Enter.

  6. Press the Tab key to get into Edit Mode. Move the top control point to the center of the left tip of the tiller. Move the other control point to the 3D Cursor's position.

  7. Adjust the control handles so that the curve goes along the center of the tiller outline in the template...