Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Planning your animation


You've done a bit of modeling now, and you're doing great. However, it's time for a little break, time to think ahead about animation again. In addition, now that you are organized to never lose a Blender file or image of your animation, you are ready to focus on what you want to do. You want to tell a story.

Discovering the story you want to tell with your animation

Whether you are setting up a game, doing scientific visualization, or making an animation to show on YouTube, odds are that there's a story involved. In addition, I'm sure you want it to be a good one. I can't give you all the rules here. According to Gene Deitch, director of Tom Terrific, Tom and Jerry, and Krazy Kat cartoons, you start with a premise or an idea. The premise breaks down into three parts—a character, a conflict, and a resolution. Think about how your favorite animation breaks down into these three parts.

There are plenty of books and online sources, and the following is a list of a few of...