Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Using animatics to plan the timing of your animation


If you read the article on Sam Chen, then you know that he scanned his Post-it® notes and made an animatic of his animation from them. Animatics are a combination of slide show, rough animations, and maybe a rough sound track. This gives you a surprisingly good feel of how your animation will work. It will help you establish the pace and timing of the scene before you animate it. The animatic video can even be used as a template for animation. With Blender, you can drop your graphics into the Video Sequence Editor and spread them out over time to give yourself a rough idea of how everything will look after it's animated. You will be introduced to using the Video Sequence Editor to edit animation clips in Chapter 12, Rendering and Compositing.

Tip

Links on animatics