Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making a simple Subdivision Surface


Subdivision Surfaces are popular because they make it easier to build and animate organic objects. They also let you make shapes that would be difficult with standard box modeling. Let's try one executing the following steps:

  1. Open 4909_08_templates_set_up.blend from your download pack.

  2. Locate 4909_08_01.png, 4909_08_02.png, and 4909_08_03.png in the Images directory for this chapter. If you wish, you can use the templates that you created for the last chapter. Make sure you can see the templates in the background; if you can't, redo your background images and map 4909_08_01.png and 4909_08_02.png to the proper views.

  3. Select the reference block that you used to set the scaling of the sloop template in Chapter 7, Planning your Work, Working your Plan.

  4. Press the Tab key to get into Edit Mode.

  5. In the Properties window header, select the Modifiers button. It's the button with the wrench on it and is highlighted in blue in the next illustration...