Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the bow sharper


Just like you put a corner on the stern by putting the control points close together, you can make the edge of the bow sharper as well. Execute the following steps:

  1. Press 3 on the NumPad to see the Right view.

  2. Press the Tab key to get back into Edit Mode.

  3. Press A to deselect all the vertices. Press B, and then use the mouse to select the control points at the bottom of the bow, as shown in the following screenshot:

  4. Press Ctrl and 7 on the NumPad to get the Bottom view.

  5. Press S, X, and use the mouse to scale the control points in X until they are as far apart as the other control points in the bow, as shown in the following screenshot. Then, press the LMB.

  6. Press the MMB and use the mouse to rotate the view so you can see that the bow of the sloop is more pointed.

What just happened?

By scaling the control points at the bottom of the bow, you brought the point of the bow down to the bottom of the hull.