Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – finishing the hull


The hull is pretty close to its final shape. Now, it's time to check the shape and tighten up the dimensions using the following steps:

  1. Press 7 on the NumPad to get the Top view.

  2. Press Z to toggle from Solid to Wireframe. Press the Tab key to go into Object Mode.

  3. Look carefully at the outline of the sloop as compared to the template, as shown on the left of the next screenshot. The boat is wider than the template shows it should be. Making the hull taller apparently made it a little wider too.

  4. Press the Tab key again to return to Edit Mode. Press A to deselect all the control points.

  5. Press B, and then use the mouse to select the three center sets of vertical control points, as shown in the following screenshot:

  6. Press S, X, and use the mouse to scale them to the same width as the template shows the boat should be, and then press the LMB.

  7. Increment the filename and save the file. In the filename, note that this file is the higher detail version of the hull.

What...