Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the spoke


There are two stages of making the spoke. In the first stage, you will make the outline of the shape of the spoke. In the second stage, you will turn the silhouette into a 3D object using the Spin tool. Check the following steps:

  1. Press Shift + A, and then make a Plane from the Mesh menu.

  2. Press the Tab key to get into Edit Mode.

  3. Press the A key to deselect all the vertices.

  4. Press the B key and use the marquee to choose the vertices on the left side.

  5. Press X and select Delete Vertices from the menu.

  6. In the Pivot Point menu, in the 3D View header, select 3D Cursor.

  7. Press A to select all the vertices.

  8. Press S, X, 0, and Enter to flatten the vertices along the X-axis.

  9. Press W to choose the Specials menu and select Subdivide. Then, in the Subdivide subpanel of Tool Shelf, set the Number of Cuts to 7.

  10. Press G, Y, and use the mouse to move all of the vertices up until the bottom vertex just touches the top of the eight-sided circle. Then, press the LMB to release the vertices...