Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding the ship's wheel


Now, it's time to add the ship's wheel. You may be surprised by an effect of the DupliVerts as you add materials:

  1. Press 2 to go to layer 2.

  2. In the File menu, select Append.

  3. Find 4909OS_09_sloop_ships_wheel.blend or the file you saved with the spokes rim and hub still separate.

  4. Open the Object folder.

  5. Press A to select all of the objects.

  6. Press the LMB on the Link/Append from Library button.

  7. Press the Home key to zoom into the wheel. If you're using a Mac without a Home key, press the fn + left arrow.

  8. Use the MMB to rotate the view so that you can see the ship's wheel better.

  9. Use the RMB to select a spoke, as shown on the left of the next screenshot.

  10. Make sure you have the Materials panel open in the Properties window. Click on the silver ball next to the New button.

  11. Choose the Deck Material from the menu.

  12. Use the RMB to select another spoke. Note that it already has the Deck Material. All the spokes are instances of each other.

  13. Select the rim. Assign the Deck...