Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter, you added the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's wheel that you created. You learned how to create a local axis for motion that is not on the global X, Y, and Z axes. You discovered how to incorporate text into your model. You created sails with NURBS surfaces, and added a line, a door, and a detailed window for the portal in the download pack.

In the next chapter, you will learn how to create organic forms, oceanic surfaces, and terrain. You will populate your world with simple buildings and build a pier for your sloop.

Let's go!