Book Image

Learning Lego Mindstorms EV3

By : Gary Garber
Book Image

Learning Lego Mindstorms EV3

By: Gary Garber

Overview of this book

Table of Contents (19 chapters)
Learning LEGO MINDSTORMS EV3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
10
Other Programming Languages
Index

Chapter 9. Experiment Software and Data Logging

In this chapter, you will learn how to use the data logging features of the LEGO MINDSTORMS Educational Edition software. You will:

  • Learn how to autonomously collect data

  • Learn how to graph data to analyze our robot's performance

  • Improve dead reckoning

  • Analyze gain constants

  • Learn how to write graphical programs

Graphical programs are different from the block and wire-based programming we have engaged in so far.