Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a simple ground material using procedural textures


In this recipe, we will create a basic, raw ground material as shown in this screenshot:

The ground material as it appears in the final rendering

Getting ready

Start Blender and switch to Cycles Render. Then perform the following steps:

  1. Delete the default Cube and add a Plane. Go to Edit Mode and scale it 15 times bigger (30 units per side; press Tab, then press S, enter the digit 15, and press Enter). Go out of Edit Mode.

  2. Go to the Object modifiers window and assign a Subdivision Surface modifier to the Plane. Switch from Catmull-Clark to Simple, and set the levels of Subdivisions for both View and Render to 4. Check the Optimal Display item.

  3. Assign a second Subdivision Surface modifier. Again, switch to Simple, set the levels of Subdivisions for both View and Render to 4, and check the Optimal Display item.

  4. Assign a Displace modifier. Click on the Show texture in texture tab button to the side of the New button. In the Texture window...