In this recipe, we will create a basic, raw ground material as shown in this screenshot:
Start Blender and switch to Cycles Render. Then perform the following steps:
Delete the default Cube and add a Plane. Go to Edit Mode and scale it 15 times bigger (30 units per side; press Tab, then press S, enter the digit 15, and press Enter). Go out of Edit Mode.
Go to the Object modifiers window and assign a Subdivision Surface modifier to the Plane. Switch from Catmull-Clark to Simple, and set the levels of Subdivisions for both View and Render to
4
. Check the Optimal Display item.Assign a second Subdivision Surface modifier. Again, switch to Simple, set the levels of Subdivisions for both View and Render to
4
, and check the Optimal Display item.Assign a Displace modifier. Click on the Show texture in texture tab button to the side of the New button. In the Texture window...