In this recipe, we will create a generic plastic shader and add slight granularity (optional) to the surface, as shown in the following screenshot:
Start Blender and load the 9931OS_Suzanne_start.blend
file. This is a prepared scene, with Suzanne (the monkey head primitive that is Blender's mascot) leaning on a white Plane, a Camera, a mesh-light emitting slightly yellowish light, and a low-intensity gray World.
Now we will go straight to creation of the material, so follow these steps:
Select Suzanne and click on New in the Material window under the Properties panel or in the Node Editor toolbar. Rename the material
Plastic_Green_Soft
.Set the Viewport Shading mode of the Camera view to Rendered by moving the mouse into the 3D view and pressing Shift + Z.
In the Material window under the...