Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a generic plastic material


In this recipe, we will create a generic plastic shader and add slight granularity (optional) to the surface, as shown in the following screenshot:

The generic plastic material as it appears in the final rendering

Getting ready...

Start Blender and load the 9931OS_Suzanne_start.blend file. This is a prepared scene, with Suzanne (the monkey head primitive that is Blender's mascot) leaning on a white Plane, a Camera, a mesh-light emitting slightly yellowish light, and a low-intensity gray World.

Note

We'll use a lot this file as starting point for several of our recipes.

How to do it...

Now we will go straight to creation of the material, so follow these steps:

  1. Select Suzanne and click on New in the Material window under the Properties panel or in the Node Editor toolbar. Rename the material Plastic_Green_Soft.

  2. Set the Viewport Shading mode of the Camera view to Rendered by moving the mouse into the 3D view and pressing Shift + Z.

  3. In the Material window under the...