In this recipe, we will make a snowy mountain landscape by reusing existing shaders—the Rock_procedural
and the
Snow materials
. We will improve these materials by grouping them and exposing the useful values. Then we will create a new group node that will work as a stencil to depict snow in a more customizable and natural way on the rocks as shown in the following screenshot:
As usual, let's start with the preparation of the scene. In this case, we start with an almost ready blend file:
Start Blender and open the
9931OS_05_RockSnow_start.blend
file, where there is a scene with a placed Camera—a simply modeled Mountain object and a Plane set as Emitter.Select the Mountain object, go to the Object modifiers window, and assign a Subdivision Surface modifier. Set the levels to
2
for both View and Render.Assign a second Subdivision Surface modifier. Set the levels...