Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a snowy mountain landscape with procedurals


In this recipe, we will make a snowy mountain landscape by reusing existing shaders—the Rock_procedural and the Snow materials. We will improve these materials by grouping them and exposing the useful values. Then we will create a new group node that will work as a stencil to depict snow in a more customizable and natural way on the rocks as shown in the following screenshot:

The snowy mountain landscape as it appears in the final rendering

Getting ready

As usual, let's start with the preparation of the scene. In this case, we start with an almost ready blend file:

  1. Start Blender and open the 9931OS_05_RockSnow_start.blend file, where there is a scene with a placed Camera—a simply modeled Mountain object and a Plane set as Emitter.

  2. Select the Mountain object, go to the Object modifiers window, and assign a Subdivision Surface modifier. Set the levels to 2 for both View and Render.

  3. Assign a second Subdivision Surface modifier. Set the levels...