In this recipe, we will create a polyurethane sponge material (the type that you usually find in kitchens), as shown in the following screenshot:
Follow these steps to create a synthetic sponge material with procedurals:
Start Blender and switch to the Cycles Render engine.
Select the default Cube, and in the Transform subpanel to the right of the 3D viewport (under Dimensions), change the values of X to
0.350
, Y to0.235
, and Z to0.116
. Press Ctrl + A to apply the scale.With the mouse arrow in the 3D viewport, add a Plane to the scene (press Shift + A and navigate to Mesh | Plane). Exit Edit Mode, and in the Transform subpanel (the Dimensions item), set the values of X to
20.000
and Y to20.000
. Press Ctrl + A to apply the scale. Move the Plane down (press G, then press Z, enter-0.05958
, and then press Enter) to act as the floor for the sponge.Select the Lamp item. In the Object...