Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Using the Subsurface Scattering shader node


Let's first see how the true Subsurface Scattering node works in Cycles, and an example is given in the following screenshot:

The Cycles SSS node

Getting ready

To see how the true Subsurface Scattering node works, let's first use it as the only component of the shader, and later mix it with a basic diffuse-glossy shader.

Let's start by setting the Plane under Suzanne as a light emitter to enhance the backlight effect of the SSS effect:

  1. Start Blender and open the 9931OS_07_start.blend file, where there is an unwrapped Suzanne mesh leaning on a Plane, with two mesh-light emitters and the Camera as shown in the following screenshot:

    Screenshot of the provided 9931OS_07_start.blend file

  2. Go to Outliner and select the Plane object. As you can see in the Node Editor window, it has an already set material called Plane.

  3. Go to the Material window under the main Properties panel, and in the Surface subpanel, switch the Diffuse BSDF shader with an Emission shader...