Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a wasp-like chitin material with procedural textures


In this recipe, we will create a material similar to chitin (the characteristic substance of the exoskeletons of insects) colored with a yellow and black pattern like a wasp, as shown in the following screenshot:

The insect wasp-like material as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.

Go to the World window and enable the Ambient Occlusion item with the Factor value 0.10.

How to do it...

Let's start immediately with the material creation using the following steps:

  1. Click on the New button in the Node Editor window toolbar or in the Material window under the main Properties panel to the right, and rename the new material chitin_wasp.

  2. Now, in the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and label it as Mix Shader2...