In this recipe, we will create a material similar to chitin (the characteristic substance of the exoskeletons of insects) colored with a yellow and black pattern like a wasp, as shown in the following screenshot:
Start Blender and open the 9931OS_08_start.blend
file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.
Go to the World window and enable the Ambient Occlusion item with the Factor value 0.10
.
Let's start immediately with the material creation using the following steps:
Click on the New button in the Node Editor window toolbar or in the Material window under the main Properties panel to the right, and rename the new material
chitin_wasp
.Now, in the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and label it as
Mix Shader2...