Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a beetle-like chitin material with procedural textures


In this recipe, we will create a material similar to iridescent chitin (found in some kinds of beetles), as shown in the following screenshot:

The beetle chitin-like material as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.

Go to the World window and enable the Ambient Occlusion option with the Factor value as 0.10.

How to do it...

Let's start immediately with the material creation using the following steps:

  1. Click on the New button in the Node Editor window's toolbar or in the Material window under the main Properties panel to the right, and rename the new material as chitin_beetle.

  2. Now, in the Material window, switch the Diffuse BSDF shader with a Mix Shader node and label it as Mix Shader2. In the first Shader slot, select a new Mix Shader node...