In this final chapter, we are going to see some special materials, that is, materials that can be used for special effects or for situations where very realistic results are not required, for example, creation of volumetric effects (fire, smoke, mist, volumetric light, and so on) and special materials to obtain peculiar results (shadeless images, alpha backgrounds, and so on).
Blender Cycles: Materials and Textures Cookbook, Third Edition
By :
Blender Cycles: Materials and Textures Cookbook, Third Edition
By:
Overview of this book
Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Overview of Materials in Cycles
Managing Cycles Materials
Creating Natural Materials in Cycles
Creating Man-made Materials in Cycles
Creating Complex Natural Materials in Cycles
Creating More Complex Man-made Materials
Subsurface Scattering in Cycles
Creating Organic Materials
Special Materials
Index
Customer Reviews