Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a fake volume light material


In this recipe, we will create a material to fake the typical effect of a cone of light visible when passing through the dust suspended in the air, or falling from the sky on a cloudy day (the so-called God's rays) different from the real volumetric effect described in the There's more section of the Using Cycles volume materials recipe. This is a fake—just a mesh and not a real light to be used for the scene. Therefore, a matching Lamp must be set for the real lighting, as shown in the already made blend file.

The fake volume cone of light as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_09_volumelight_start.blend file, where there is a scene set with a ground Plane, a Cube, the volumetric cone mesh (volume_light), a spot mesh object (spot_mesh), and an effective Spot lamp parented to the volume_light. The Spot lamp cone follows the shape of the volume_light, and its purpose is to light the Cube leaning on the ground...