Book Image

Blender 3D Incredible Machines

By : Christopher Kuhn, Allan Brito
Book Image

Blender 3D Incredible Machines

By: Christopher Kuhn, Allan Brito

Overview of this book

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.
Table of Contents (16 chapters)
Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Sci-Fi Pistol - Creating the Basic Shapes

Adding detail with pipes


Now, we'll add some pipe sections to the engine. We'll start with Torus object for this, the same way we did with the gun model. Just like before, we can cut sections of the pipe. In this case, I've cut the front part in half, then placed the 3D Cursor in the middle:

Then, I can rotate one side by 90 degrees around the 3D Cursor, giving me a nice bend to my pipe:

I'll first create one larger pipe section across the back of the engines, sort of like a roll bar (though of course, a spaceship wouldn't really need a roll bar):

You can then create a variety of pipes going into whatever places you feel are appropriate. I'm going to add little copper connections to the ends of mine. Since they're so small, I'm not going to worry about beveling:

As we do this, you can also add small boxes or circles to connect various parts together:

You don't always need to use right angles, either:

In the end, here's what I ended up doing with the pipes: