Before we render our robot, we'll need to set up the scene. First, we'll add a camera:
We'll position the camera for the render we'd like to create. If you're doing NPR renders, sometimes it helps to adjust your focal length down quite a bit:
This can help simulate the exaggerated proportions you might find in a comic book or other NPR products.
Next, we'll add a basic light to the scene. Unlike Cycles, Blender Internal only supports mesh lighting in a limited fashion. It's much better to use the lamps that are provided.
You can adjust the Energy of your light in the Lamp panel:
You can also choose either No Shadow or Ray Shadow. This is different than Cycles, but pretty self-explanatory. You are just choosing whether or not you want your lamp to cast shadows.