In this chapter, you've learned a new modeling technique that is best suited for your organic models. By mixing this method with polygonal modeling techniques you will be able to create awesome characters in a very short time! If you have a powerful computer, you can go into further details such as skin pores and wrinkles using alphas, for instance. For now, the alien character doesn't have a good topology, so we will learn how to create a new topology over the model and extract the details of our sculpting in the next chapter.
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews