You have completed the first part of the Haunted House project! You have learned some tricks to save time, such as how to instantiate objects or how to use the array modifier. You have also learned another modeling method with curves. You will clearly see the purpose of duplicating objects by instance in the next chapter where we will UV unwrap the objects. But don't think that it's over with the modeling process here. We can later change our objects after the texturing part in order to break the likeness between each instantiated object. Let's texture our scene!
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews