In this chapter you completed the UVs and the textures of the scene. You have learned a technique to paint textures by hand with the Texture Paint tool of Blender and how to create and use tileable textures. You also learned more about baking. Now that we have introduced the rendering process with the Blender Internal render engine, we can start to learn more about the other render engine called Cycles, which has different approach. So let's dive into Cycles!
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews