This chapter was really robust, but you now understand how to create nice materials with the Cycles Render engine and how to light a scene properly. You also learned how to produce normal maps and how to bake your objects. This last technique would be very interesting for video games. We also covered Blender's Compositing tool to a slight extent by mixing a mist pass. Now let's create a new project!
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews