Book Image

Blender 3D By Example

Book Image

Blender 3D By Example

Overview of this book

Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Rat Cowboy – Animate a Full Sequence

This chapter will be devoted to the animation of a full sequence. We will begin our journey by discovering the 12 animation principles. Then, we will learn more about the preproduction stage that is all the things that we need in order to prepare the animation such as the writing of a script and the creation of a storyboard. After this, we will learn some important tools in order to animate in Blender such as the Timeline, Dope Sheet, Graph editor, and NLA. Next, we will create a layout that is a rough 3D visualization of the sequence without animation. After we've done all this, it will be time to start animating our shots. We will first learn how to animate a walk and use the NLA in order to mix actions together. We will then animate a close shot and a gunshot inspired by old western movies. The graph editor will be used extensively in order to animate a trap. Finally, we will learn how we can render a playblast of our shots. So let's dive...