Book Image

3D Printing Designs: Fun and Functional Projects

By : Joe Larson
Book Image

3D Printing Designs: Fun and Functional Projects

By: Joe Larson

Overview of this book

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.
Table of Contents (14 chapters)
3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. The Octopus Pencil Holder

3D printing makes it easy to combine form and function. Why have just a pencil holder when you can have a pencil holder that looks like, say, a cute octopus? This project is an excellent starting project because it demonstrates a simple but versatile modeling technique that involves editing a simple mesh and smoothing it to create more detail.

This project will involve simple selection techniques unique to Edit mode, modification commands in Edit mode, and applying modifiers to soften and combine shapes. This technique alone can be used to make an unlimited number of cool things once mastered.

In this chapter, we will cover:

  • Planning the project

  • The first basic shape

  • Smoothing the mesh with modifiers

  • Bending the tentacles

  • Flattening the bottom

  • Renaming objects

  • Adding a pencil cup

  • Adding a face

  • Finishing touches