Book Image

3D Printing Designs: Design an SD Card Holder

By : Joe Larson
Book Image

3D Printing Designs: Design an SD Card Holder

By: Joe Larson

Overview of this book

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
Table of Contents (11 chapters)

Summary


3D printing is cool and allows the creation of fantastic and detailed objects without needing much interaction with people after the design is done. But designing for 3D printing is a lot like designing for any other type of manufacturing. It helps to know a bit about the process involved and design with that process in mind.

Fused filament fabrication 3D printing, or FFF for short, is one of the oldest, most mature, and cheapest forms of 3D printing, so this series will focus on designing for it. It involves melting a plastic filament and drawing the object layer by layer, with each layer sitting on top of the one below it.

Designing for the most effective FFF printing means thinking about overhangs and supports and about the parts of the prints that don't have anything underneath them when they print. To avoid needing supports when printing, it can help to remember the letters Y, H, and T when designing, in order to remember to consider gradual overhangs, bridging, and orientation. In addition, it's important to remember that details should be, generally, about 2 mm thick.

Now that the mechanics of 3D printing and how they affect design have been covered, the next chapter will deal with the specific software that will be used in this series.