Book Image

3D Printing Designs: Design an SD Card Holder

By : Joe Larson
Book Image

3D Printing Designs: Design an SD Card Holder

By: Joe Larson

Overview of this book

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
Table of Contents (11 chapters)

Summary


Truth is, there's not much practical point to 3D printing if it can't be used to make real-life objects that conform to real life. Making measurements and applying those measurements to virtual objects is mandatory in 3D design. A ruler will do the trick in some cases, but more complex objects will require more robust tools. Calipers are a designer's best friend most of the time. Tracing the object onto graph paper can help transfer a complex shape into the computer, where it can be recreated. Finally, for the professional, a 3D scanner can quickly transfer a complex shape, but at considerable cost. The more options you have available, the better designer you will be.

In the next chapter, we'll use measurements to create a 3D model that will match a real-life object when we're done.