Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. C-Quence – A Memory Game

We will be crafting an app that is a little more entertaining by using everything that we covered in Chapter 1, Exploring the New Platform, adding code which uses basic Swift features that most developers will find familiar and will address some of the topics that face the developer in creating software for a platform that presents some unique challenges.

C-Quence will be a game that challenges players' ability to memorize a sequence of colors generated by the app.

It is a game to be played in short bursts rather than prolonged activity, as one of the first things that becomes clear when using a physical device is that the watch is unsuited to tasks that take more than a short time to complete, which we will keep in mind as we look at the top-level design of the app.

Bear in mind that, although this is a very modest app in terms of the amount of coding it takes to bring it to completion, we still want to adhere to what some refer to as Best Practice (and...