Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Final test


We now need to uncomment the code of the InterfaceController class's sendPlotsButtonTapped method, as shown here:

    @IBAction func sendPlotsButtonTapped() {
        WatchConnectivityManager.sharedManager.sendDataToWatch(
            locationManager.currentLocations)
    }

This enables us to send the data to the iPhone.

The app should now be fulfilling all of the specifications we set out at the beginning of this chapter. And you are hopefully now in the position to include Core Location code in any app that can make use of the data it returns, which is an increasingly large proportion of mobile apps in general.