Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Variables

A variable is used to store information that can be referenced or manipulated within the code. A variable is given a unique name which can then be used to access the information. The name of the variable should be something that describes what the variable is so anyone that looks at the code will understand what the variable is used for. Camel case should be used when naming a variable.

Camel case is used when creating a name out of multiple words are phases where the first letter of the name is lowercase, but the beginning of each remaining word is uppercase. Some examples of camel case are ledOne, myVariable and redLedOnRightSide.

When a variable is declared it is usually a good idea to give it an initial value. This helps to avoid accidentally accessing the variable prior to initializing it. To declare a variable, we define the type of variable followed by the name...