Book Image

Artificial Intelligence for Robotics

By : Francis X. Govers III
Book Image

Artificial Intelligence for Robotics

By: Francis X. Govers III

Overview of this book

Artificial Intelligence for Robotics starts with an introduction to Robot Operating Systems (ROS), Python, robotic fundamentals, and the software and tools that are required to start out with robotics. You will learn robotics concepts that will be useful for making decisions, along with basic navigation skills. As you make your way through the chapters, you will learn about object recognition and genetic algorithms, which will teach your robot to identify and pick up an irregular object. With plenty of use cases throughout, you will explore natural language processing (NLP) and machine learning techniques to further enhance your robot. In the concluding chapters, you will learn about path planning and goal-oriented programming, which will help your robot prioritize tasks. By the end of this book, you will have learned to give your robot an artificial personality using simulated intelligence.
Table of Contents (13 chapters)

Summary

This chapter introduced some concepts for robot navigation in an unstructured environment, which is to say, in the real world, where the designers of the robot don't have control over the content of the space. We started by introducing SLAM, along with some of the strengths and weaknesses of map-based navigation. We talked about how Roomba navigate, by random interaction and statistical models. The method selected for our toy-gathering robot project, TinMan, combined two algorithms that both relied mostly on vision sensors.

The first was the floor finder, a technique used by the winning entry in the DARPA Grand Challenge. The FFA (Floor Finder Algorithm) uses the near vision (next to the robot) to teach the far vision (away from the robot) what the texture of the floor is. We can then divide the room into things that are safe to drive on, and things that are not...