Book Image

Scratch 1.4: Beginner's Guide

Book Image

Scratch 1.4: Beginner's Guide

Overview of this book

If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before. This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of "code" together. When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another. In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn. One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.
Table of Contents (17 chapters)
Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
Scratch Resources
Index

What is Scratch?


Scratch is developed by the Lifelong Kindergarten group at the MIT Media Lab. See http://scratch.mit.edu for more information. The Lifelong Kindergarten group at the MIT Media Lab developed Scratch as a teaching language specifically for 8 to 16 year olds, but there's nothing stopping the rest of us from enjoying the Scratch experience and sharpening our 21st century learning skills.

21st century learning skills

Learning: We do it for life. We should help our children develop skills that will help them keep learning in an increasingly digital environment.

Using Scratch, we learn how to design, think, collaborate, communicate, analyze, and program in a computer language. Many of these ideas incorporate 21st century learning skills. If you'd like more information about 21st century learning skills, visit the Partnership for 21st Century Skills web site at http://www.21stcenturyskills.org.

By the time we make our cat dance for the first time, we'll forget all about the academic research and theories behind Scratch. Instead, we'll be focused on discovering the next idea.

How to use Scratch?

I couldn't begin to suggest every possible way for you to use Scratch; that's why we have an imagination. However, here are a few ideas to get you started.

Use Scratch to teach yourself or your students how to program. That's the obvious one.

Use Scratch to demonstrate math concepts. For example, when it's time to teach variables, set up an interactive game that uses a variable to keep score or moves based on the variable data. Scratch can also demonstrate the X and Y coordinate system.

Inspire your kids to read and write. Find a story and animate each scene, or encourage them to animate the story. Turn their persuasive essays into a Scratch project.

Have a child who only wants to play video games? Make a deal. Your child can play only the games he or she creates with Scratch.

I'm sure you've got a lot of ideas flowing in your mind by now. Keep writing them down no matter how hard, easy, obvious, or silly they seem to be. The next one might be your best idea yet.