Book Image

Blender 2.5 Character Animation Cookbook

Book Image

Blender 2.5 Character Animation Cookbook

Overview of this book

Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Table of Contents (19 chapters)
Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Silhouette and mirrored rendering


Rendered frames of a 3D animation can be thought of as individual drawings of traditional 2D animation. Similar to animating with pencil and paper, we must check our digital 3D drawings to see if everything looks proper on the screen.

Two often used techniques to check the quality of a pose for animation are viewing it as a silhouette and with a mirror. When we stare at our work for great amounts of time—and that is particularly true for animators—it becomes difficult to spot imperfections.

When you have a silhouette version of your drawing, all fine details such as textures and shading are removed, and you can focus only on the main shape of your pose. If your pose can be "read" by the audience in silhouette form and communicates what your character feels, you can be sure it will work in the full, shaded version.

Traditional animators also often use mirrors to check their drawings. After being so long in front of a picture, our eyes get used to that shape...