Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Conclusion


We are at the end of this book. You have probably read everything and also tested some pieces of code with your own hardware, and I'm sure you are now able to imagine your future and advanced projects with Arduino.

I wanted to thank you for being so focused and interested. I know you are now almost in the same boat as myself, you want to learn more, test more, and check and use new technologies in order to achieve your craziest project. I'd like to say one last thing: do it, and do it now!

In most cases, people are afraid of the huge amount of work that they can imagine in the first steps just before they start. But you have to trust me, don't think too much about details or about optimization. Try to make something simple, something that works. Then you'll have ways to optimize and improve it.

One last piece of advice for you: don't think too much, and make a lot. I have seen too many unfinished projects by people having wanted to think, think, think instead of just starting and...