Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Approaching variables and types of data


We already used variables in the previous chapters' examples. Now, let's understand this concept better.

What is a variable?

A variable is a memory storage location bounded to a symbolic name. This reserved memory area can be filled or left empty. Basically, it is used to store different types of values. We used the variable ledPin in our previous examples, with the keyword int.

Something very useful with variables is the fact that we can change their content (the value) at runtime; this is also why they are called variables, compared to constants that also store values, but that cannot be changed while the program is running.

What is a type?

Variables (and constants) are associated with a type. A type, also called data type, defines the possible nature of data. It also offers a nice way to directly reserve a space with a defined size in memory. C has around 10 main types of data that can be extended as we are going to see here.

I'm deliberately only explaining...