Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Mixing 2D and 3D objects


On some occasions, you'll want to draw 2D objects on top of your 3D environment. In this recipe, we'll take a look at how you can do this. This will be handy if you want to draw an interface or some text on top of everything.

How to do it...

The first thing to do is to set up an OpenGL window of 640 x 480 pixels. You should know this by now, since you've done it before in the previous recipes. You should also declare a float variable named n. We'll be using this variable to calculate 3D perlin noise for animating the size of the cubes in our 3D world. The first part of your sketch looks like the following:

import processing.opengl.*;
  
float n;
  
void setup()
{
  size( 640, 480, OPENGL );
  n = 0.0f;
}

The next thing we'll do is drawing a grid of cubes. We'll change the value of the n variable by adding 0.01 to each frame, so we get a different noise value for each cube. Type the following code inside the draw() function and run it to see what happens.

hint( ENABLE_DEPTH_TEST...