Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By : Mary Cooch
Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By: Mary Cooch

Overview of this book

Moodle is a very popular e-learning tool in universities and high schools. But what does it have to offer younger students who want a fun, interesting, interactive, and informative learning experience? Moodle empowers teachers to achieve all this and more and this book will show you how!Moodle 2 For Teaching 7-14 Year Olds will show complete beginners in Moodle with no technical background how to make the most of its features to enhance the learning and teaching of children aged around 7-14. The book focuses on the unique needs of young learners to create a fun, interesting, interactive, and informative learning environment your students will want to go to day after day.This is a practical book for teachers, written by a teacher with two decades of practical experience, latterly in using Moodle to motivate younger students. Learn how to put your lessons online in minutes; how to set creative homework that Moodle will mark for you and how to get your students working together to build up their knowledge. Throughout the book we will build a course from scratch, adaptable for ages 7 to 14, on Rivers and Flooding. You can adapt this to any topic, as Moodle lends itself to all subjects and ages.
Table of Contents (15 chapters)
Moodle 2 for Teaching 7-14 Year Olds
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Fling the Teacher—making a Moodle-marked homework


Fling the Teacher is yet another free game created by yet another teacher, Andrew Field (Where do these teachers find the time?). Its advantage is that it links to the gradebook in Moodle in a way that is not so different from the Quiz which we worked on in the previous chapter. So, while our youngsters think they're playing a game for homework, you get their results saved in Moodle, to justify their fun!

What's more; I've saved the best until last! In Alien Abduction—our first game—the idea was to save granny from being zapped by the aliens. The idea here is that our pupils' knowledge won't save their teacher; rather, it will condemn the teacher! It's much more motivating that way! As each question is answered correctly, a trebuchet is constructed, with the head of their teacher on it. Eventually, if all of the questions are answered correctly, the teacher is flung. There is an option at the start to customize the teacher's appearance....