Now to the really fun part: adding in a new sprite! Directly below the stage area is a set of three buttons, as you can see in the following screenshot:
Each of these buttons helps us to import the sprites we want in our program. These are the buttons we'll work with for the next couple of recipes.
The second of these buttons gives you the best opportunity to bring out your creative side. This opens up the paint editor. From here, you can create your own sprite or import one of the sprites from the Scratch library, and then customize it. We won't get into a lot of depth to using it now, but if you're feeling to make your own sprite, take some time to play around.
In the preceding screenshot, you'll see the paint editor that gives you many of the functions that you have in the commonly known basic paint software that comes with your computer. In the beginning, it might be easier to use the Import button to bring in a sprite from the library. Then you can use the various paint cropping and drawing tools to make the sprite your own.
These are the steps we'll need to create a custom sprite (or customize one of the pre-made ones):
Click on the second of the buttons described previously.
The paint editor (shown in the previous screenshot) will open up.
Use the tools of the paint editor to create the sprite of your choice.
Click on OK once you've finished editing the sprite. Your sprite will now be in the stage.