Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Widgets


According to the help files of Captivate:

Widgets are configurable SWF objects created in Flash. Widgets can help provide enhanced interactivity and rich content rapidly

To make it short, a Widget is an external .swf file that adds an extra feature to the already rich set of tools provided by Captivate. These Widgets are created outside of Captivate in Adobe Flash Professional or in Adobe Flash Builder.

Note

Creating Widgets

Creating Widgets is reserved to developers with knowledge of Flash and ActionScript, so it is beyond the scope of this book. If you have such knowledge, and want to start programming your own Captivate Widgets, make sure you subscribe to Tristan Ward's blog at http://www.infosemantics.com.au/widgetking/. You can also read the following tutorials to get you started: http://blogs.adobe.com/captivate/2009/06/captivate_widgets_tutorial_cre.html and http://blogs.adobe.com/captivate/2010/10/flex-based-widgets.html.

Some Widgets are shipped with Captivate, but the ultimate...