Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Working with Buttons


The Button is the first interactive object of Captivate we will focus on. Remember that an interactive object can stop the playhead and wait for the student to do something.

In the case of a button, a simple click is enough to trigger an action. Despite its apparent simplicity, the Button object is an essential part of every Captivate project as it lets the student control the timing of his/her online course.

In the next exercise, we will add a simple button below the video file we inserted earlier in this chapter.

  1. 1. Return to the encoderDemo_800.cptx file.

  2. 2. Use the Filmstrip to go to slide 2. It is the slide on which we added the video file earlier in this chapter.

  3. 3. Use the Insert | Standard Objects | Button or the corresponding icon in the Objects toolbar to insert a new button on the slide.

  4. 4. With the new button selected, inspect the Properties panel.

    When a button is selected on the stage, the Properties panel shows the properties that are relevant to a button...