Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Chapter 5. Working with Audio

In this chapter, the post-production phase of our projects will continue with the addition of audio files. In Captivate, we can add sound at three different levels:

  • At object level: The sound associated with an object plays when the object appears on the screen. This is a great place to add small sound effects (whoosh, clings, bangs, tones, and so on) to the project.

  • At slide level: The audio clip plays in sync with the slide. Most of the time, this option is used to add voice-over narration.

  • At project level: The audio clip is used to add background music to the entire project.

In this chapter, we will review these three options one by one. The one that we will focus most of our attention on is the slide level audio. Slide level audio can either be recorded (with Captivate or with an external audio application) or generated by the Text-to-Speech engine of Captivate. Closed Captioning can also be added to the slide level audio.

In this chapter, we will:

  • Add...