Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Publishing


So far, we have been working in a .cptx file, which is the default native file type of Captivate. The .cptx file format is great when creating and designing our projects, but it has two major disadvantages:

  • It can become very large. Consequently, it is difficult for us to upload the file on a website and for the student to download and view it.

  • Opening a .cptx file requires Captivate to be installed on the computer system.

Publishing a Captivate movie is converting (the proper word is Compiling) the .cptx file to a format that can be easily downloaded and viewed by our students.

The primary format to publish our projects is the .swf format. swf (pronounced swif) stands for ShockWave Flash. It is the file format used by the free Adobe Flash player plugin installed in more than 98 percent of the computers connected to the Internet. It has two advantages as compared to the .cptx file:

  • A .swf file is usually much lighter than its .cptx counterpart, making it much easier to upload and...