Book Image

Final Cut Pro X Cookbook

By : Jason Cox
Book Image

Final Cut Pro X Cookbook

By: Jason Cox

Overview of this book

As technology becomes more and more accessible and easier to use, we are expected to do more in less time than ever before. Video editors are now expected to be able not only to edit, but create motion graphics, fix sound issues, enhance image quality and color and more. Also, many workers in the PR and marketing world are finding they need to know how to get viral videos made from start to finish as quickly as possible. Final Cut Pro X was built as a one-stop shop with all the tools needed to produce a professional video from beginning to end.The "Final Cut Pro X Cookbook" contains recipes that will take you from the importing process and basic mechanics of editing up through many of FCPX's advanced tools needed by top-tier editors on a daily basis. Edit quickly and efficiently, fix image and sound problems with ease, and get your video out to your client or the world easily.No program gets you from application launch to the actual editing process faster than FCPX. After covering the basics, the book hits the ground running showing readers how to produce professional quality videos even if video editing isn't your day job.The recipes inside are packed with more than 300 images helping illustrate time-saving editing tools, problem-solving techniques and how to spice up your video with beautiful effects and titles. We also dive into audio editing, color correction and dabble in FCPX's sister programs Motion and Compressor!With more than 100 recipes, the Final Cut Pro X Cookbook is a great aid for the avid enthusiast up to the 40-hour-a-week professional. This book contains everything you need to make videos that captivate your audiences.
Table of Contents (17 chapters)
Final Cut Pro X Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Introduction


Most artists have it easy—a painter grabs a brush, some paint and goes straight for the canvas. A writer grabs a pen and paper (or keyboard) and starts writing. A graphic artist grabs a tablet and starts drawing. If only it were that easy for video editors!

Well before an editor can start doing any actual work, we've got to spend a good amount of time getting organized and importing our media. The act of importing is simply the process of bringing our media inside FCPX and making the program aware of its existence. It's very similar to dragging a song file into iTunes—the song file already existed in some capacity, but by dropping it into iTunes, we're making iTunes aware that it exists. The same goes for FCPX in most cases.

Unlike the digital music world, however, which only has a small handful of file formats, the digital video world has dozens, and the process for importing these different media types can vary greatly. And, to top it all off, we have many options to consider as to how we want FCPX to process and handle that media as it is imported!

FCPX can import many kinds of media, but there are many factors that must be considered before doing so to determine the best workflow for a project, and where there's a will there's a way—even if FCPX can't immediately import certain file types or projects from other programs, this chapter will help explain workarounds to do the impossible!